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FullHitPoints

The Code Fairy
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After much digging through old Japanese websites, I've finally found the main Touhou cast for The Sims 1. As such, here are the links for the skins I've found.


http://www5d.biglobe.ne.jp/~utapuchi/sim/dl_skin.html

Contains downloads for every Windows-era character from EoSD to MoF.


http://marionetteostens.web.fc2.com/download/skins.html

Contains downloads for a few print-work characters (Renko, Maribel, Rinnosuke, Akyuu) as well as a few PC-98 characters (Elis, Sariel, Chiyuri, Yumemi)


http://snowlady02.blog123.fc2.com/category64-1.html

Contains numerous downloads for both PC-98 characters as well as Windows-era characters, from Meira and Mima all the way up to Byakuren and the Mischievous Fairies.


So that means you should be able to play as characters from HRtP all the way up to UFO. Not every PC-98 character has a skin, as these links are still missing several characters from HRtP, SoEW, and PoDD, but every character from LLS to UFO is available to play as.

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It's been almost a year since my last upload. For those of you wondering if I had abandoned the site, I haven't; I've mostly been checking in from time to time, voting on Touhou Organization submissions and reading the trickle of feedback I get in the meantime (Thanks to those of you who wished me a happy birthday). I've just haven't found the time or energy to post anything on this site for quite some time.

So, what's happened in the meantime? Well, not to put a fine point on it, 2018's been a.... less-than-pleasant year for me. I'm fine now, but the beginning of this year set off a chain of events that lead to me feeling downright depressed for a few months.

Thankfully, things have been looking rather up lately, as I've finally managed to move out of my own home last month. Apartment life's pretty good, I'd say. Living on one's own, doing your own chores, cooking your own meals, it feels great. It really makes me feel like a fully-fledged adult.

In project-related news, I've gotten started on a short gaiden game for an RPG I plan to create sometime in the future after MajiKana's finished. It's a classic-style roguelike very heavily styled after Fatal Labyrinth on the SEGA Mega Drive/Genesis. It's been great practice in both spriting and programming, as I've learned that it's better to use small, flexible snippets of code that can be called via scripts, rather than large chunks etched into virtual stone. It's a style I'll definitely be adopting moving forward.

For uploads, I might focus less on Walfas-made comics or images and more on drawn images or MMD. If people are interested in hearing progress on this project I've mentioned, I might also consider posting progress reports on this profile. Let me know what you think.
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It's been a long time since any kind of development has been made on MajiKana, but today, we've tried something else: compiling to Linux.

The sound engine that MajiKana currently uses is totally incompatible with non-Window OSes. However, popfan95b has been making progress towards changing that sound engine from GMFMOD to FMODGMS, a sound engine that is working towards multi-platform support. After about an hour of fiddling about with various compiling settings trying to get two of my PCs to talk to one another, we got some actual results:
Screenshot from 2016-09-27 16:34:21 by FullHitPoints

Yep, the game ran without any need to remove the sound engine at all. One small problem: the music wasn't playing. The sound effects played perfectly well, and the game ran just fine, but there was no music at all. We tried downloading a test project by the developers of FMODGMS, but it also didn't play any sound and crashed when I tried pressing the on-screen button commands. We've contacted the developers, and apparently we've forgotten some API plugins to get this thing to properly work. Whether or not that'll fix the issue we're currently facing, I've yet to find out. However, should this work, then that means Linux ports are 100% confirmed for MajiKana!
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This message is probably long over-due. I've realized that I have a number of Minecraft skin requests in my backlog, but I've yet to actually do those requests. I'd say the main reason is that I no longer find the game all that much fun. Don't get me wrong, the game's great. It's just that I've played it for so long that it no longer holds my interest for prolonged periods of time. As a result, I've lost interest in making Minecraft skins.

My apologies to those who've made a request for a skin, but did not receive it. I figure it's better to just come out and say that I won't be working on your Minecraft skin than to say that I'll make it and then never do it. I hope you guys understand, and I hope you guys aren't too angry at me for my decision.
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I've been really quiet lately, haven't I? Well, I haven't left at all. I just haven't been all that active in terms of content-creation.

So what have I been up to? Well, with Michirin9801's ongoing computer problems, development on MajiKana has pretty much stymied. Thankfully, a solution may be close at hand, and hopefully we'll be able to continue development on the game and get it out by next year.

In the meantime, I've mostly just been playing games, mostly on the GameCube emulator Dolphin. I managed to unlock every single character in TimeSplitters 2 and Future Perfect, which is no small feat. More recently, I've gotten myself in Phantasy Star Online 2, which has provided the perfect opportunity to hang out with popfan95b.

Things aren't all great, though. For reasons unknown, Create.swf refuses to respond to keyboard commands, which leaves me unable to create comics on my main computer. At first, I thought the problem was my new keyboard, but switching back to my old keyboard didn't fix the problem. The short comic I've just uploaded was produced on my laptop, which is good as a temporary solution, but it's slow as beans and has a much smaller resolution than my desktop. If anyone knows a solution to the problem I'm having, hit me a line via notes or Skype. Never mind, a solution given to me by AlgaeNymph has solved the problem. Many thanks to them for helping.
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